Testers Mod cards

NameImageRarityTypeCostDescription
Apple CoreSpecialSkill0thetesters:Attach an (two) thetesters:Apple_Core(s). Exhaust.
Blank CoreSpecialSkill0thetesters:Attach a (two) thetesters:Blank_Core(s). Exhaust.
Blue CoreSpecialSkill0thetesters:Attach a thetesters:Blue_Core. Exhaust. (not Exhaust.)
Defective TurretSpecialSkill1(Gain [E] [E]. Draw a card.)Exhaust.
Energy CoreSpecialSkill1 (0)thetesters:Attach an thetesters:Energy_Core. Exhaust.
HyperballSpecialAttack0Deal 5 (6) damage to ALL enemies. Double this card's damage this combat. thetesters:Splatter.
Orange CoreSpecialSkill0thetesters:Attach an thetesters:Orange_Core. Exhaust. (not Exhaust.)
Research CoresSpecialPowerthetesters:Attach 2 thetesters:Energy_Cores.
Research GelsSpecialPowerGain 50 thetesters:Bounce_Gel and thetesters:Speed_Gel.
Research TurretsSpecialPowerAdd random Turret cards into your hand until your hand is full. They cost 0 this combat.
Emotional WoundCommonStatusUnplayable.
Moron CoreCurseCurseUnplayable. When you draw this card, thetesters:Attach a thetesters:Moron_Core. Exhaust.
The LieCurseCurseUnplayable. Ethereal. When you draw this card, gain 2 Weak and 2 Frail.
Better than OneBasicSkill1 (0)thetesters:Attach a thetesters:Blue_Core and an thetesters:Orange_Core. Exhaust.
DefendBasicSkill1Gain 5 (8) Block.
Gel BombBasicAttack2Deal 9 (12) damage. thetesters:Splatter twice (!M! times).
StrikeBasicAttack1Deal 6 (9) damage.
AmmunitionCommonSkill1(Gain an Orb slot.)thetesters:Attach a thetesters:Blank_Core in all your empty Orb slots. Exhaust.
Block with BlocksCommonSkill1Gain 6 Block. Add a (!M!) Frankenturret(s) to your hand. Exhaustive 2.
CannonballCommonAttack1thetesters:Detach (Evoke) your next Core. Deal 15 damage. Unplayable if you have no Cores.
Chair SlamCommonAttack1Deal 5 (6) damage. Apply 1 (2) Vulnerable.
Co-Op CrushCommonAttack1Deal 6 damage. Increase this card's damage by 2 (3) for every Turret in your draw and discard piles.
Cover WeaknessesCommonSkill1Gain 5 (6) Block. Gain 5 (6) additional Block for every Weak, Vulnerable or Frail you have.
Deadly LaserCommonAttack1Deal 8 (11) damage to ALL enemies.
FrankenturretCommonPower1At the end of your turn, gain 2 (4) Block.
Garbage DumpCommonAttack1Deal 4 (5) damage. Deal 4 (5) damage again for every Weak, Vulnerable or Frail you have.
Gel SpewCommonSkill1Gain 7 (10) Block. thetesters:Splatter 3 (4) times.
Hard Light BladeCommonAttack1Deal 9 (13) damage. Ignores Block.
Hard Light WallCommonSkill2Gain 14 (18) Block. If your Block is not broken this turn, gain 1 Frail next turn.
Momentum StrikeCommonAttack1Deal damage equal to (double) your thetesters:Speed_Gel. thetesters:Splatter.
Propulsion PipeCommonSkill1 (0)Gain 8 thetesters:Speed_Gel. Exhaust.
Quick ChargeCommonAttack1Deal 6 (9) damage to ALL enemies. thetesters:Splatter.
RechargeCommonSkill1Gain [E]. thetesters:Drain 7 (5) to gain an additional [E] [E].
Repulsion PipeCommonSkill1 (0)Gain 8 thetesters:Bounce_Gel. Exhaust.
Safety Cube BowlingCommonAttack1Deal 11 (15) damage to ALL enemies. Add 2 Defective Turrets into your hand.
Say 'Apple'CommonSkill1Shuffle an thetesters:Apple_Core into your draw pile. Draw a (!M!) card(s).
Sentry TurretCommonPower1At the end of your turn, deal 3 damage to a random enemy (twice).
Spring KickCommonAttack1Deal 5 damage. Gain Block equal to (double) your thetesters:Bounce_Gel. thetesters:Splatter.
Adhesion ArmorUncommonPower1(Innate.)Whenever you thetesters:Splatter, gain 1 Block.
Adventure CoreUncommonSkill1thetesters:Attach an thetesters:Adventure_Core. Gain 2 (3) thetesters:Toughness.
Bird! Bird! Bird!UncommonAttack0Deal 6 (9) damage. Put this card on top of your draw pile. Exhaustive 3.
BombardmentUncommonAttack1Deal 6 damage. thetesters:Drain 12 (8) thetesters:Speed_Gel to deal 6 damage to ALL enemies 3 times and thetesters:Splatter 3 times.
Combustible LemonUncommonAttack1Deal 14 (18) damage. Next turn, gain 1 Weak. Shuffle this card into your draw pile.
Conversion GelUncommonSkill1Swap your thetesters:Bounce_Gel with your thetesters:Speed_Gel. Gain 10 Block. Exhaust. (not Exhaust.)
Core GambleUncommonSkill1(Gain an Orb Slot.)thetesters:Attach a random Core.(Exhaust.)
Core ScatterUncommonAttack1thetesters:Detach all your Cores. Deal 4 (6) damage to ALL enemies for each Core Detached.
Core ShieldUncommonSkill1Gain 7 (10) Block for every Core you have. Whenever you receive unblocked attack damage this turn, lose an Orb Slot.
Crazy CoreUncommonSkill1thetesters:Attach a thetesters:Crazy_Core. Exhaust. (not Exhaust.)
CrusherUncommonAttack2Deal 20 (30) damage.
Curiosity CoreUncommonSkill1(Innate.)thetesters:Attach a thetesters:Curiosity_Core. Exhaust.
Double DownUncommonSkill1Gain 6 (8) Block. thetesters:Drain 8 (5) thetesters:Bounce_Gel to double your Block.
Endless ReboundUncommonSkill1 (0)Gain 5 Block. thetesters:Drain 5 thetesters:Bounce_Gel to keep your Block at the start of your next turn.
Energy BurstUncommonSkillXGain 4X (4X+4) thetesters:Bounce_Gel and thetesters:Speed_Gel. thetesters:Splatter X (X+1) times. Exhaust.
Fact CoreUncommonSkill2Gain 10 (16) Block. thetesters:Attach a thetesters:Fact_Core.
Gel AltarUncommonSkill1Gain 5 thetesters:Speed_Gel. thetesters:Drain 25 thetesters:Speed_Gel to gain 2 (3) Ritual and Exhaust.
Gel CoreUncommonSkill1thetesters:Attach a thetesters:Gel_Core (thetesters:Gel_Core+).
Hover TurretUncommonPower1At the end of your turn, deal 4 (8) damage to ALL enemies.
Ingest Moon RocksUncommonSkill0Gain 1 (2) Strength and Dexterity. Gain 2 Frail and Weak.
Management RailUncommonSkillXDraw X (X+1) Core cards from your draw pile. They cost X (X+1) less this turn. Exhaust.
Mass ProductionUncommonPower2 (1)Choose a Turret card in your hand. At the start of your turn, add a copy of it to your hand.
Oracle TurretUncommonSkill1Scry 3 (5) cards. Draw a card. Exhaust.
Prima Donna TurretUncommonPower2 (1)At the start of your turn, add a random 1-energy Turret card into your hand.
Propulsion BladesUncommonSkill1thetesters:Drain half of your thetesters:Speed_Gel. Gain 1 Strength for every 3 (2) Gel drained. Exhaust.
Pump GelUncommonSkill1Gain 5 (8) thetesters:Bounce_Gel and thetesters:Speed_Gel.
Quick DrawUncommonSkill1 (0)Draw 1 card. thetesters:Drain 5 thetesters:Speed_Gel to draw 2 additional cards.
Rapid StrikesUncommonAttack1Deal 4 damage for every 5 (4) thetesters:Speed_Gel you have. thetesters:Splatter.
Reinforce ArmorUncommonSkill1thetesters:Drain 5 thetesters:Bounce_Gel to gain 6 (8) thetesters:Toughness. If you have 15 or more thetesters:Bounce_Gel, gain 6 (8) Plated Armor instead.
Repulsion ArmorUncommonSkill1thetesters:Drain half of your thetesters:Bounce_Gel. Gain 1 Dexterity for every 3 (2) Gel drained. Exhaust.
Rocket TurretUncommonPower2 (1)At the end of your turn, deal 10 damage to a random enemy.
Sharpen BladesUncommonSkill1thetesters:Drain 5 thetesters:Speed_Gel to gain 5 (7) Vigor. If you have 15 or more thetesters:Speed_Gel, gain 5 (7) Strength instead.
Space CoreUncommonSkill3 (2)Ethereal. thetesters:Attach a thetesters:Space_Core.
Surprise AttackUncommonAttack1Deal 7 (10) damage. Deal 7 (10) damage again if this is the first attack played this turn.
Turn the TablesUncommonSkill1 (0)Remove all your Weak and Frail. Gain that much Strength and Dexterity. Exhaust.
Turret OperaUncommonSkill1Add 2 (3) random Turret cards to your hand. Exhaust.
Walking TurretUncommonPower1(Shuffle a copy of this card into your draw pile.)At the end of your turn, deal 5 damage to the thetesters:Targeted enemy.
Warp CardsUncommonSkill1Put 2 cards from your discard (draw) pile into your hand.
Anger CoreRareSkill1(Innate.)thetesters:Attach an thetesters:Anger_Core.
Animal King TurretRarePower3(Innate.)The effects of all your Turrets are doubled. (Does not stack)
Aperture FormRarePower3At the start of your turn, shuffle a (!M!) random Core card(s) into your draw pile. Give the card(s) " thetesters:Experiment ".
Bait and SwitchRareSkill2Gain 12 (18) Block. Transfer ALL of your debuffs to the next enemy to attack you this turn.
Cleansing GelRareSkill1Remove all Bouncy and Slippery from ALL enemies. Gain thetesters:Bounce_Gel and thetesters:Speed_Gel equal to half (not half)the amount removed. Exhaust.
Core BarrageRareAttack2Remove (Evoke) all your Cores. Deal 10 damage for each Core removed (Evoked). Exhaust.
Cube SlideRareAttack1Deal 6 (8) damage. thetesters:Drain 9 thetesters:Speed_Gel to deal 6 (8) damage 4 additional times. thetesters:Splatter 3 times.
Do Some ScienceRareSkill4 (3)Choose one: Gain 50 thetesters:Bounce_Gel and thetesters:Speed_Gel, thetesters:Attach 2 thetesters:Energy_Cores, or fill your hand with free Turret cards. Exhaust.
Emergency RepairsRareSkill2 (1)Gain 1 Regen. Permanently increase this card's Regen by 1. Exhaust.
Gel Sticky BombsRareAttack1Deal 7 (10) damage. thetesters:Drain 10 (7) to apply thetesters:Splatter_Bombs and Exhaust.
IncinerateRareAttack2Deal 12 damage twice (!M! times).
Infinite FreefallRarePower2At the start of your turn, gain 4 (8) thetesters:Bounce_Gel and thetesters:Speed_Gel.
Mix the GelsRareSkill2thetesters:Drain 10 (7) to add a Hyperball into your hand. Exhaust.
Party Escort PositionRareSkill2 (1)End your turn. At the start of your next turn, gain 3 [E] and draw 3 cards. Exhaust.
Portal to the MoonRareSkill3Set the HP of ALL enemies with 40 (50) or less HP to 0. Exhaust.
Production LineRareSkill1 (0)Draw Turret cards from your draw pile until your hand is full. They cost [E] less. Exhaust.
Rupture PipesRareAttack2Deal 10 (14) damage. thetesters:Splatter 4 (6) times without losing Gel.
The CakeRareSkill1Heal 10 (15) HP. Remove all of your debuffs. Add The Lie into your discard pile. Exhaust.
Think with PortalsRareSkill3(Innate.)Ethereal. Escape from non-boss combat. Receive combat rewards as normal. stslib:Fleeting.
Turlet StrikeRareAttack1Deal 4 (5) damage for each Turret played this combat.
Void StoragesRareSkill1thetesters:Splatter half (ALL) of your thetesters:Bounce_Gel and thetesters:Speed_Gel. Exhaust.
Warp BorealisRareAttack4Deal 50 (70) damage to ALL enemies. Shuffle this card into your draw pile. Decrease the damage of this card by 10 this combat.

Testers Mod relics

NameImageTierPoolDescriptionFlavor
Gel CanistersStarterTesters_orange_colorStart each combat with 5thetesters:Bounce_Gel and 5thetesters:Speed_Gel.Two large barrels of gel, labeled “DO NOT MIX”.
Extension CordCommonTesters_orange_colorStart each combat with 2 additional Orb Slots.Now you can attach cores up to 5 feet away!
Extra AmmoCommonTesters_orange_colorAt the start of each combat, thetesters:Attach two thetesters:Blank_Cores.The cores don't turn on, but they make for great projectiles to throw at enemies.
Potato BatteryCommonEach combat, draw 1 card at the start of each turn until you play 4 cards in a single turn.A small battery to boost your processing power. Short circuits when overexerted.
Broken RadioUncommonAt the start of your 3rd turn, draw 2 cards and gain [E] .The static is occasionally interrupted by a deep voice counting to three.
Propulsion PuddingUncommonTesters_orange_colorEvery time you thetesters:Splatter10 times, draw 1 card....probably shouldn't eat this.
Turret Redemption LineUncommonTesters_orange_colorWhenever a thetesters:DefectiveTurret is created during combat, Upgrade it.Please do not engage with turrets heading towards redemption.
Companion CubeRareTesters_orange_colorWhenever you thetesters:Splatter, heal 1 HP.Your new best friend.
Dietary PuddingRareTesters_orange_colorthetesters:Splattering no longer drains Gel....probably shouldn't eat this.
Disk Operating SystemRareTesters_orange_colorStart each combat with 1Focus and 1 additional Orb Slot.Genetic Lifeform not included.
Charred CubeSpecialTesters_orange_colorWhenever you thetesters:Splatter, gain 5Gold.You monster.
Mask of FounderSpecialWhenever you are debuffed, gain 1Strength.Make life take the lemons back!
Moron CoreSpecialAt the start of each combat, thetesters:Attach an thetesters:Intelligence_Dampening_Core.You might have a very minor case of serious brain damage.
Core BundleBossTesters_orange_colorAt the start of each combat, gain 3 Orb Slots and thetesters:Attach3 random Cores.A large tangled bundle of cores. Perhaps some of these could be useful?
Gel PumpsBossTesters_orange_colorReplaces Gel Canisters. At the start of your turn, gain 2thetesters:Bounce_Gel and 2thetesters:Speed_Gel.A portable device that fabricates gel, attached to your canisters.
Runic CoreBossTesters_orange_colorGain [E] at the start of your turn. Whenever you thetesters:Detach or Evoke a Core, lose 3 HP.The runes are indecipherable. The technology is ancient, and incompatible with some of your systems.
Neurotoxin VentsShopAt the start of your turn, apply 3Poison to ALL enemies.If I were you, I'd take a deep breath. And hold it.
Randolph the Red-Nosed TurretShopTesters_orange_colorStart each combat with 2SentryTurrets in your hand.Randolph with your nose so bright, won't you guard this room tonight?

Testers Mod potions

NameImageRarityDescription
Propulsion BottleCommonGain 10SpeedGel.
Repulsion BottleCommonGain 10BounceGel.
Bottle of BulletsUncommonAdd 3SentryTurrets to your hand, they cost 0 this turn.
Volatile FlaskUncommonSplatter5 times without losing Gel.
Canned CoreRareAttach a random Core.

Testers Mod keywords

NameDescription
Adventure CoreOrb: Gain Toughness whenever you draw an Attack. Heals when Evoked.
Anger CoreOrb: Gain Vigor whenever you draw an Attack. When Evoked, gain Strength.
Apple CoreOrb: When Evoked, heal and draw a card.
AttachAttaching a Core puts it into your first empty slot. If you have no empty slots, your first Core is automatically Evoked to make room.
Blank CoreOrb: Deals damage when Evoked.Evokes when Detached.
Blue CoreOrb: Gain BounceGel. When Evoked,SplatterBounceGel.
Bounce GelBounce gel enables you to play cards that drain bounce gel, and enables the Splatter action. Bounce gel cards are generally defensive.
CoreOrb.
Crazy CoreOrb: Plays random cards of any color for free. When Evoked, choose a card to play.
Curiosity CoreOrb: Draws cards.
Defective Turret+Gain [E] [E] and draw a card. Exhaust.
DetachRemove a Core and put a copy of card that Attaches it into your discard pile. It costs 0 this combat.
DrainAutomatically spend this much gel to activate the following ability, if you have enough gel. Spends both types of gel unless specified.
Energy CoreOrb: Gains Energy. When Evoked, gain Focus.
ExperimentThis card has Ethereal and Exhaust. When you play this card, gain 1Focus.
Fact CoreOrb: Gains Block for every Orb Channeled. When Evoked, gain an Orb slot.
Gel CoreOrb: Splatters.
Gel Core+Orb: Splatters without spending Gel.
Intelligence Dampening CoreOrb: Gains Weak,Frail and Vulnerable.
Multiword KeywordMake sure the first element in the NAMES is the same as your PROPER_NAME. The rest is to match keywords like the single word keyword.
NeurotoxinVariant of Poison whose damage can be Blocked.
Orange CoreOrb: Gain SpeedGel. When Evoked,SplatterSpeedGel.
Space CoreOrb: Reduces cost of cards in your hand.
Speed GelSpeed gel enables you to play cards that drain speed gel, and enables the Splatter action. Speed gel cards are generally offensive.
SplatterDrain1BounceGel and SpeedGel. Apply 1Bouncy and Slippery to ALL enemies.
Splatter BombsWhenever you attack this enemy, Splatter without losing gel.
TargetedWhenever you attack an enemy, all Walking Turrets will target that enemy, and the previous target will lose Targeted. If no enemy is targeted at the end of your turn, a random target will be selected.
ToughnessGain Block the next time you play an Attack.
thetesters:keywordWhenever you play a card, gain 1 dexterity this turn only.
WheatleyAt the start of your turn, gain 1Weak,Frail or Vulnerable.

Testers Mod creatures

NameImageTypeHP
the TestersPlayer77
GLaDOSBoss750